Threads

Coming soon

A game master for a party of one.

Pick up the thread.

Threads is an interactive-fiction game from Quinci Games, the studio behind Loomweaver. You play one character. An AI narrator plays the world: it keeps track of everyone you meet, holds the story together across hundreds of turns, and draws each person from the same written look every time.

Play it on its own, or take your Loomweaver world solo and bring what happened back to your table.

Coming soon. Threads isn't open to players yet, so there's nothing to sign up for.

A turn in Arcadia: the story, and the person in the scene.

Built for long stories.

A story is only as good as what it remembers. Threads keeps a record of what happened, who was there and when, and holds the narrator to it.

It remembers, and it keeps the story straight.

Memory keeps the people, plot threads and facts of your story, with a chapter record every hundred turns, so a game still hangs together past turn 800.

After every turn, a continuity check reads it against that record and quietly repairs slips in time, place and bookkeeping. If your action claims something the record contradicts, the characters push back instead of playing along.

The People panel: who the story has met, and what it knows about them.

D&D-style rules, running in the background.

Characters use the six ability scores you already know, plus skills made for each world, so a character from your Loomweaver campaign arrives with their numbers intact.

When you try something uncertain, Threads makes the check for you: it sets a DC, weighs your stats and the situation, and writes the result into the story. Turn on Show checks to see the skill, the DC and the outcome under each turn. Skills improve as you use them.

A check made in the background: Strength (DC 15), success.
The world keeps moving
Appointments run on a story clock, the people you know get on with their lives, and rivals work on their schemes off screen until a step reaches you.
Time on your terms
Play a quick back-and-forth moment, let fifteen minutes or a few days pass, or skip months ahead as periods you read and approve. A long stretch can be interrupted.
Campaigns or a sandbox
A campaign is an authored story inside a world, with its own opening, objective, dated story events and endings. Or skip it and go wherever you like.
An agenda for your plans
Plans you make in the story land on an agenda, from a weekly class to a meeting on Friday, and the narrator brings them up when they come due.
The Story Oracle
Ask questions about your own story, or fix something it got wrong. The Oracle proposes edits to the record, and nothing changes until you accept them.
Your kind of story
Each world carries its own content rating, and dials for romance, violence, tone and challenge set how the story plays.

Build your own world.

Every world in Threads is made with the same tools you get. Write its setting, people, places and factions, its skills and rules, its campaigns, its art style and its content rating. A step-by-step wizard helps you set one up, with suggestions along the way, and a world check looks it over before you play. Or bring in a world you already built in Loomweaver.

Sharing worlds with other players is on the way. Until then, here are two examples of what a world can be.

Arcadia: Beneath the Violet Veil.
Mazakin al-Ashkara of Arcadia.

Arcadia: Beneath the Violet Veil

An elven empire of walled cities and wild frontiers, kept safe from the monsters beyond by the shimmering Arcane Veil.

Arcadia began as a Loomweaver world and came across with its people, places and campaigns. It's also the world of the Quinci Tyler novels.

Nocturne Academy.
Lyra Kethren of Nocturne.

Nocturne Academy: Where Magic Meets Machine

A cyberpunk-fantasy academy in the lawless Undercity of Caldris, on the world of Vireth. Go to class, get to know your dorm mates, take on dungeon delves, and stay clear of the corrupting Abyss.

Class timetables and appointments run on the story clock, so Monday's lecture is still there when Monday comes.

Characters who stay themselves.

Every character has one written look that each new picture starts from, so Mazakin and Lyra look like themselves turn after turn.

Play it solo. Bring it back to the table.

You don't need Loomweaver to play Threads, and you don't need Threads to run Loomweaver. Together, they give your world a life between sessions.

Take a Loomweaver world into Threads, play it, and everything that happened comes home as proposals. You decide what your world keeps.

Loomweaver

Where your world lives: its people, places, factions and campaigns.

Export a world

Proposals come back for review

Threads

Where you play it, one character at a time, with your party beside you.

  1. Export a world

    Export for Threads, in Loomweaver's settings, packs up one world: its people, places, factions, lore, calendar and campaigns.

  2. Play it in Threads

    Play it as an open world or as one of its campaigns, from the beginning or from where your table left off. The rest of the party comes along, judged on their own numbers.

  3. Send it back

    Threads writes up what happened: new people, places, factions, quests and lore, a session write-up, timeline events, and your character's XP, treasury and inventory.

  4. Review every change

    Loomweaver shows each proposal beside what your world says now, and flags anything you changed since the export. Keep yours or take the new value field by field, edit the text, mark things DM-only, and catch likely duplicates. Nothing is written until you tick it.

Threads: bringing a Loomweaver world in, campaigns and all.
Loomweaver: every proposed change, ticked or left out by you.
Threads: sending what the story added back to Loomweaver.

Or start in Threads.

It works the other way too. A world built in Threads can become a new Loomweaver world, with its calendar, ruleset and currency, a campaign, the character you played, and the sessions, quests and timeline from your game. Loomweaver's results file links the new records back to Threads, so the next trip updates them instead of making copies.

Follow the build.

Threads is in development and isn't open to players yet. The Quinci Games Discord is the place to ask about it.